Gamban Partners with Norsk Tipping
Norsk Tipping Is Now Offering Gamban to Their Players to Block Themselves from Accessing Online Gambling Websites and Apps in the Country.
Providing Norwegian Players with Gamban
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We are extremely proud to announce that Norway’s Norsk Tipping has chosen Gamban to provide its users with gambling blocking software. The move will support people who have chosen to self-exclude in Norway by blocking unlicensed sites on a user’s devices.
"It is our pleasure to work with Norsk Tipping to supplement their own self-exclusion process adding a new dimension of protection against the unregulated market. One of the most effective methods of excluding from regulated & unregulated gambling sites is by blocking access at a device level. We hope to see a global adoption of blocking software into various market frameworks through a layered approach to self-exclusion." Stephen Aupy - VP Strategic Partnerships
The state-owned Norsk Tipping is the only legal way Norwegians can access regulated lotteries and online gaming, and now the company will provide Gamban software to supplement the self-exclusion registry of the country. Gamban will also block users’ access to offshore operators (online casinos in other countries) which are not regulated or licenced for use in Norway.
“Gamban’s software enables us to offer extended protection to customers wishing to block access to the black market. We are working on a series of extended responsible gambling measures within our jurisdiction. Gamban’s software will be a valuable supplement to our own systems.” Bjørn Helge Hoffmann -Norsk Tipping chief RG officer
According to a survey conducted by the University of Bergen, 55,000, or 1.4% of the population, were classified as problem players in Norway, while a further 122,000, or 3.1% of the population, were classified as moderately at risk of developing a gambling problem.
The study said the rise in problem gambling rates may be due to more people now participating in gambling, increased advertising exposure and advertising influence, as well as the fact that games are more accessible on the internet than ever before.